top of page

Tech - Maya/ OpenGL

Maya plugins (C++/ Python), 3D Modeling, 3D Animation
Volunmetric Rendering (C++), Ray-tracing (C++), Scene Graph (C++)
★ Fashion Transformer
       - Maya Authoring Tool (Plugin) 

02/2014 - 05/2014

C++ Maya API, Mel Script

 

The goal of this project is to create an application that preserves the design of a garment in the process of automatically transferring it to bodies of different shapes.

 

Our tool was developed as a Maya plug-in using MEL scripting to create the user interface and the C++ API. Our work is based on the paper by Remi Brouet, Alla Sheffer, Laurence Boissieux and Marie-Paule Cani, Design Preserving Garment Transfer. 

 3D Animation, Modeling
   Volumetric Rendering
   & Ray-Tracing & Scene Graph

Maya, C++, C#, Kinect SDK

Video: Adobe After Effects

 

  1. 3D animation

  2. 3D modeling (object, character, environment)

  3. Evolving Cloud (Volumetric Rendering)

  4. Ray Tracing

  5. Virtual Fitting Room (Kinect App)

 

★ Position Based Fluid
              - Physically Based Fluid Simulation
 Jello & Smoke Simulation

02-03/2014

C++, based on frameworks

 

 

04/2014 - 05/2014

C++, Maya

 

This is a 3-member group project based on the paper "Position Based Fluids" by Miles Macklin and Matthias Muller. 

 

We used Marching Cubes algorithm to reconstruct surface and rendered our results in Maya. 

bottom of page