Lei Yang
Tech - Maya/ OpenGL
Maya plugins (C++/ Python), 3D Modeling, 3D Animation
Volunmetric Rendering (C++), Ray-tracing (C++), Scene Graph (C++)
★ Fashion Transformer
- Maya Authoring Tool (Plugin)
02/2014 - 05/2014
C++ Maya API, Mel Script
The goal of this project is to create an application that preserves the design of a garment in the process of automatically transferring it to bodies of different shapes.
Our tool was developed as a Maya plug-in using MEL scripting to create the user interface and the C++ API. Our work is based on the paper by Remi Brouet, Alla Sheffer, Laurence Boissieux and Marie-Paule Cani, Design Preserving Garment Transfer.
★ 3D Animation, Modeling
Volumetric Rendering
& Ray-Tracing & Scene Graph
Maya, C++, C#, Kinect SDK
Video: Adobe After Effects
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3D animation
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3D modeling (object, character, environment)
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Evolving Cloud (Volumetric Rendering)
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Ray Tracing
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Virtual Fitting Room (Kinect App)
★ Position Based Fluid
- Physically Based Fluid Simulation
★ Jello & Smoke Simulation
02-03/2014
C++, based on frameworks
04/2014 - 05/2014
C++, Maya
This is a 3-member group project based on the paper "Position Based Fluids" by Miles Macklin and Matthias Muller.
We used Marching Cubes algorithm to reconstruct surface and rendered our results in Maya.